Go ahead and select Import Mod Pack and watch the files import all the files from the folder. You will be shown a new file menu inside the mod folder with all the files automatically ticked.Press the Import ModPacks button and find the downloaded mod(s) and press open. Next, open up FFXIV TexTools and click on any mods in the top left.Once you have setup your Final Fantasy Realm Reborn folder, download a Final Fantasy XIV mod or FFXIV mods that you want through Nexus Mods or XIV Mod Archive.How to Install FFXIV Mods Here is the menu you need to import your freshly downloaded mods. Once FFXIV TexTools is setup, the TexTools mod will begin monitoring that folder, making it easier to view and manage your FFXIV mods. The above location is the destination folder for TexTool’s mod management, so it will be the place it finds, stores and handles mod information. UPD 1.2.3: Various skin textures removed (Had no relevance to the mod itself, leftover/unwanted files).…/FINAL FANTASY XIV – A Realm Reborn/game/sqpack/ffxiv UPD 1.2.2: Fixed wrists having gaps on hands model while wearing vanilla chest pieces. UPD 1.2.1: Adjusted inner elbow animation so it doesn’t look as noodly on Viera. UPD 1.1.3: Fixed tiny visual glitch appearing on genitals with T1|T2|T3 body hair options. UPD 1.1.2: Reduced Highlander’s neck seam. UPD 1.1.1: Fixed SFW player underwear appearance. Slightly adjusted Au Ra faces specular textures to better match their skin tone. UPD 1.1.0: Fixed seams appearing around the waistline when worn together with TB 2.0+ based mods (UVs fix). The Dev Kit can be ported to work in other programs (e.g. – You are NOT allowed to port any part of the mod into other games/applications. – You can use included meshes and textures for your artwork/render, as long as you don’t claim these assets to be your own. Vault/private them as much as you want, yes. – You’re allowed to make mods based on these assets, even if paid. – The UV layout is the same as The Body 2.0|2.5 layout. – Skin material parts A and B are being used for skin textures (material A – vanilla/The Body 1.0|1.5, material B – The Body 2.0|2.5). – Each face multi/specular texture had to be edited to match the change. – Uses Hrothgar shader (don’t even try to switch to something else, unless you know what you’re doing). – The Body SE has revamped topology (compared to The Body 2.0|2.5), new shape, and weights. – Flaccid- Smallclothes, Erect- Emperor’s. The reason for this decision is kids characters. – All the NPCs will appear to be using SFW underwear. – Will appear symmetrical on Vanilla/The Body 1.0|1.5 stuff. – The Body 2.0(not 2.5) skin/scales mods will have to be updated to work with The Body SE. – Au Ra skin shader is now the same as the rest, meaning scales specularity and glossiness values are locked. – Not all body hair color/skin color combos look -pretty. – Hands/feet skin depigmentation on darker tones. – Greatly improved geometry and animations. – Anatomical corrections and various shape improvements (compared to The Body 2.0|2.5). – New body type/shape based on The Body 2.5 Type 2 shape. Modding resources link now includes The Body SE Body Type Edits 3ds DevKit (TBSE_BTE_DevKit).Ĭheck the Files tab for the kit and the mod itself (The author for both is Red). The Body SE is the offspring of The Body 2.5 featuring multiple changes and improvements.
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